White Ajah

 White Aes Sedai show a cold detachment from the rest of the world. Their pursuits are always geared to that which is most logical. They are investigators and interrogators serving the will of the tower. Their Ajah typically enjoys good relations with the Brown and Grey, but can be put at odds with the impulsive Green or Red Ajah.

Requires: Skill Focus Sense Motive.

Ajah Talents

 * Clarity (Ex): Once per day, as an immediate action, whenever you fail a saving throw that causes you to become blinded, deafened, frightened, panicked, paralyzed, shaken, or stunned, you may attempt that saving throw again, with a +4 insight bonus on the roll. You must take the second result, even if it is worse. At 10th and 14th level, you can use this ability one additional time per day.
 * Security (Su): Because of your experience with logic and self-control, you gain a +2 insight bonus on saving throws against possession effects such as magic jar, a ghost’s malevolence ability, or domination effects. At 10thth level, this bonus also applies against death effects and mind-affecting effects. At 11th level, the bonus increases to +4.
 * Think On It (Ex): Once per day, you can reattempt any previously failed Knowledge check. On this attempt, add a +10 competence bonus on the check.
 * Severity (Ex): White Aes Sedai become skilled at sensing deception and intimidating their foes. You receives a morale bonus on all Intimidate and Sense Motive checks equal to ½ your character level (minimum +1).
 * Discern Lies (Sp): Aes Sedai can discern lies, as per the spell, for a number of rounds per day equal to her level. These rounds do not need to be consecutive. Activating this ability is an immediate action.
 * Inquisition (Su): You may add Interrogation, Detect Thoughts, Zone of Truth, and Speak with Dead to your list of weaves known at the appropriate levels. If you are a channeler who could not otherwise learn these weaves, you receive them at their highest possible caster level by class.