Grey Ajah

The Greys are mediators. They are sent to quell fighting between nations, to mitigate disputes, work out mercantile dealings, and serve as advisors to kings and queens. Though these tasks are not reserved exclusively for the Grey Ajah, it is where their training lies and they excel at it.

Requires: Skill Focus Diplomacy

Ajah Talents

 * Clarity (Ex): Once per day, as an immediate action, whenever you fail a saving throw that causes you to become blinded, deafened, frightened, panicked, paralyzed, shaken, or stunned, you may attempt that saving throw again, with a +4 insight bonus on the roll. You must take the second result, even if it is worse. At 10th and 14th level, you can use this ability one additional time per day.
 * Severity  (Ex): Grey Aes Sedai become skilled at sensing deception and intimidating their foes. You receives a morale bonus on all Intimidate and Sense Motive checks equal to ½ your character level (minimum +1).
 * Beyond Persuasive (Sp): Whenever you attempt a Diplomacy check to influence another creature, you may use Suggestion as a spell-like ability as part of the check. You may do this a number of times per day equal to your charisma modifier.
 * Negotiator (Su): You may add Calm Emotions, Detect Thoughts, Charm Person, and Rage to your list of weaves known at the appropriate levels. If you are a channeler who could not otherwise learn these weaves, you receive them at their highest possible caster level by class.
 * Steadfast(Ex): Steadfast in negotiation and battle, you receive a +4 bonus to your Combat Maneuver Defense against bull rush, drag, grapple, reposition, and trip attempts. A creature trying to confirm a critical hit against you has a –4 penalty on its confirmation roll. At 10th level, you gain Dodge as a bonus feat. You do not need to meet the prerequisite to gain this feat.
 * Unclouded Mind (Ex): You gain a +2 Sacred on saves against all enchantment effects. When you reach 10th level, this bonus increase to +4.