Karem Toll

A vast continent to the west of Bellingrad. Home to many civilized races, as well as an untamed wilds, enormous ruins, and chaotic fluxes of magic that cause extreme weather patterns.

The Adventuring Guild of Karem Toll
A non-partisan group of people dedicated to exploring and uncovering the secrets of Karem Toll. Most come from Bellingrad and its many colonies, but they tend to have positive relationships with local or indigenous people (due to their penchant for monster hunting). Though some might consider them mercenaries, the Adventuring Guild actually fills many rolls: from scribe work, to provisioning for the colonies, as well as hunting down vicious monsters.

Their headquarters are located on Dargonskull, an island off the coast of Karem Toll, and mostly sheltered from its vicious weather phenomena.

The Guild Caste System
Adventurers are ranked, in order from highest to lowest as either Bronze, Silver, Gold, or Platinum adventurers. This denotes their level of skill, and their ability to accept higher paying (and more dangerous) jobs. Once they have reached a rank of silver (either from a recommendation of an organization or by completing 3 bronze missions), adventurers are permitted to choose a specialty vocation, as represented by the symbol on their badge:
 * Hunts (a Sword)
 * Supply and Provisions (A potion bottle and crate)
 * Crafting and Repairs (A Hammer)
 * Scouting and Exploring (An Eye)
 * Archaeology, and Trap Finding (A Hand)
 * Research and Clerical Work (A Quill)
 * Delivery and Escort (A Shield)

Notable Adventurers in the Guild

 * Liman
 * Sheena
 * Niro
 * Burpy & Curly

Notable Guild Personnel

 * Professor Scrambles (Head Conjurer)
 * Blinky (Head Diviner)
 * Elaina Mardi (Guild Scretary, Dragonskull)