Alexandria

A continent in the campaign setting of the World of Avalon. One of the three primary areas seeing gameplay. It is characterized by a medieval, western-european theme in both environment and government.

History
Alexandria was once a single, mighty empire, governed from the city that is now known as Alessa. The scattered tribes were conquered and unified by Serra Alexander; a powerful warrior and sorceress. Upon her death, divisions among the provinces appeared, and soon the empire was split again. The continent retains her name, as does Alexandros, the original seat of Serra’s power. The great lake at the centre of the continent is called Serra’s Tear, for the sadness she would have felt at her empire falling apart.

Climate
As Alexandria is quite large, the northern and southern portions of the continent enjoy fairly different seasons. The south is much milder in winter than the north; only rarely ever reaching freezing temperatures. It is also quite warm in the summer, easily attaining 30 degrees on a dry day. The south tends to have very humid seasons however, meaning the temperature can feel more oppressive, but also permitting many forms of vegetation to flourish.

The north enjoys beautiful summers but considerably harsher winters than the south. Elevated areas can be particularily unkind in Alexandros, where temperatures far below freezing may be reached for several days (to weeks) at a time.

Demographics
Many different races may be found throughout Alexandria. The unification centuries ago at Serra's hand has caused most countries to become intricate cultural blends. Now, racial lines do not exist so much as political ones. Still, many races claim lands as anscetral grounds, and live there in large communities.

Dwarves can be found in great numbers to the north, where their natural fortitude helps them survive in the harsh mountain ranges of Alexandros. North and South Dalimar are home to a great number of elves while large halfling communities can be found in Aria. Gnomes and humans can be found evenly distributed throughout the continent.

The majority of surviving Orc tribes were pushed into the Troll King Mountains by Serra's armies. Rarely do these ever venture far from their territory. Half-orcs and the like are therefore a rarity.

Countries and Kingdoms
Alexandros

Bronté

Beralise

North Dalimar

South Dalimar

Aria

The Immortals and the Religion of Light.
Before Serra's conquests, there were far more Immortals known and present within Alexandria. These varried greatly in strength and followings. During Serra's reign, many pagans were forced into converting to The Religion of Light ; a doctrine of virtue and morals without an actual deity. After the time of the conversion, many Immortals simply vanished.

Now, only a few remain. Those with the largest followings and greatest strength. These are:

Mab, Queen of the Fey

The Lady of the Lake

The Horned King

Oboros, the Troll King

Pan, the Piper

Eos, the Great Mother

Shai'Tan, Lich King