The Religion of Light

Alignment: Lawful Good

Cleric Domains: Air, Fire, Good, Healing, Law, Protection, Strength, Sun

Witch Patrons: Agility, Ancestors, Endurance, Healing, Light, Spirits, Strength, Wisdom

Favored Weapons: Player's choice

Symbols: Sword, Shield, Sunburst, Dove, Laurels, Gold, Silver, Crown, Lion.

The Religion of Light was founded by Serra upon the conquering of Alexandria. It does not preach the worship of an Immortal, but rather the concept of Light. For this, it is called by some, the ‘True Faith’.

To follow the way of the light, one must order their life around certain virtues such as charity, kindness, and patience (among others). These virtues vary from region to region, however the improvement of the self and of the community is always paramount. One must be willing to put the needs of the many before the needs of the few, and they must also be willing to stand with the Light, even in the face of darkness and Sin. Selfishness, jealousy, and cruelty are to be avoided at all times. Those who manage to walk in the light are promised great rewards in both this life and the next.

Despite its peaceful appearance, the Religion of Light has been given a somewhat violent twist: After Serra’s death, religious wars were not uncommon. Sometimes these occurred between two sects of the Light itself, or between the Light and the followers of the Old Ways.

Still, the Religion of Light has drawn many followers. Some believe it will protect them from the Immortals they’ve abandoned. Others believe the immortals’ time is up. Others still find its philosophies to be appropriate to them, and have shunned all others. Groups of Paladins have formed around the religion, as have many ecclesiastic orders. Worshipers of the Light are varied, and can be found in every country of Alexandria due to the mass conversion during Serra’s reign.